Up until this point, there has been
a lot of ground covered on the animation front. There are many new things that
I have learned about the mechanics of animation, the history, and tactics to
make a drawing look a bit more realistic. I’m going to briefly talk about the
four reading topics I found most important.
Everything
movement in nature moves along a curved path. Arcs are a big part of making
animation movement look realistic. Every movement by a person or animal or even
objects take a curved path. Like the arc.pdf reading says, “…the movements of
most living creatures will follow a slightly circular path.” And when we slowed
down the cheetah running in class, the arcs were very visible in the movement
of the legs and arched back. Arcs are something I learned about that will make
my animations better.
Timing is
something that I knew was important, but didn’t fully grasp before. Standard
timing for animation is 24 fps, but animator’s can work in two’s at 12 fps. And
I have found it difficult to take a drawing and try to plan out how many frames
an action would take to evenly result with an interval of 24 frames, it is
something I am practicing. Timing can add weight and emotion to the content.
The reading ELEnt6_Timing.pdf states “We crowd drawings close together to
create and define mood and attitude and we space them apart to give emphasis.”
This is true because if a drawing is evenly spaced there is no feeling or depth
to it.
Squash and
Stretch is important to make drawing movement look like it’s in motion.
Overdoing squash and stretch too much can also make the animation lose realism,
but it’s okay if the artist wanted to cartoon to have that look for comedic
purpose. The SqshNdStrch.pdf said it well. Squash and Stretch “…is one of the
strongest tools or principles used to create a fluid sense of movement and life
in animation.” Every living creature has squash and stretch in movement; it can
just be really subtle. Animators didn’t really practice squash and stretch in
the beginning of animating, and I’m glad that they developed it. I thought
squash and stretch was a good thing to practice in the bouncing ball and
bouncing can assignments.
Spacing
between drawings and the reaction on the character is important. Quick actions
have fewer drawings than long actions. Animation of an arm pointing out is an
example in the Halas_Whitaker _01.pdf reading. The arm accelerates in the
beginning and decelerates at the end. It takes about 12 frames to complete the
action. The first 5 drawings are the anticipation, the actual hand shooting out
takes place on drawings 6-9, and the arm following through is the final
drawings. Following through at the end of a motion is important too to make the
action believable. Another example from the Halas Whitaker reading was a dog’s
ears reaction to movement. If the dog shakes his head back and forth, the ears
will still react after the head stops moving. All good things that I’ve learned
so far.
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